Spirit Charmers

Mauritius Branch

$19.50 

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  • Aussa the Earth Charmer
    EARTH EARTH Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
    Aussa the Earth Charmer
  • Eria the Water Charmer
    WATER WATER Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
    Eria the Water Charmer
  • Hiita the Fire Charmer
    FIRE FIRE Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
    Hiita the Fire Charmer
  • Wynn the Wind Charmer
    WIND WIND Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
    Wynn the Wind Charmer
  • Awakening of the Possessed - Nefariouser ArchfiendUltra Rare
    EARTH EARTH Level Level 5 [ Beast / Effect ] ATK 2000 DEF 200  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
    ●When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
    ●If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
    Awakening of the Possessed - Nefariouser Archfiend
  • Awakening of the Possessed - Greater Inari FireUltra Rare
    FIRE FIRE Level Level 5 [ Pyro / Effect ] ATK 2000 DEF 200  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
    ●When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
    ●If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
    Awakening of the Possessed - Greater Inari Fire
  • Nefarious Archfiend Eater of Nefariousness
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    Nefarious Archfiend Eater of Nefariousness
  • Jigabyte
    WATER WATER Level Level 4 [ Reptile / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
    Jigabyte
  • Inari Fire
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Inari Fire". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the GY: Special Summon it from your GY.
    Inari Fire
  • Ranryu
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.
    Ranryu
  • Fairy Tail - Sleeper
    LIGHT LIGHT Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1850 DEF 1000  
    FLIP: You can Special Summon 1 monster from your hand.
    When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    Fairy Tail - Sleeper
  • Fairy Tail - Rella
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000  
    Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
    Fairy Tail - Rella
  • Fairy Tail - Luna
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000  
    When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
    Fairy Tail - Luna
  • Witchcrafter Golem Aruru
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 0  
    When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
    Witchcrafter Golem Aruru
  • Dark Doriado
    DARK DARK Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1800 DEF 1400  
    Pendulum Scale 5 All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.
    If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.
    Dark Doriado
  • Witch of the Black Forest
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200  
    If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
    Witch of the Black Forest
  • Effect Veiler
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
    Effect Veiler
  • Denko Sekka
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1700 DEF 1000  
    Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
    Denko Sekka
  • Grand Spiritual Art - IchirinUltra Rare
    SPELL SPELL Field Field  
    Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
    Grand Spiritual Art - Ichirin
  • Awakening of the Possessed
    SPELL SPELL Continuous Continuous  
    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
    Awakening of the Possessed
  • RaigekiSuper RareLimited
    SPELL SPELL  
    Destroy all monsters your opponent controls.
    Raigeki
  • Secret Village of the Spellcasters
    SPELL SPELL Field Field  
    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
    Secret Village of the Spellcasters
  • Spellbook of Knowledge
    SPELL SPELL  
    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    Spellbook of Knowledge
  • TerraformingLimited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Book of Eclipse
    SPELL SPELL Quick-Play Quick-Play  
    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    Book of Eclipse
  • Twin Twisters
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
    Twin Twisters
  • Dark Ruler No More
    SPELL SPELL  
    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
    Dark Ruler No More
  • Possessed PartnershipsSuper Rare
    TRAP TRAP  
    Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
    Possessed Partnerships
  • Unpossessed
    TRAP TRAP Continuous Continuous  
    "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
    Unpossessed
  • Spiritual Earth Art - Kurogane
    TRAP TRAP  
    Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
    Spiritual Earth Art - Kurogane
  • Spiritual Water Art - Aoi
    TRAP TRAP  
    Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
    Spiritual Water Art - Aoi
  • Spiritual Fire Art - Kurenai
    TRAP TRAP  
    Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
    Spiritual Fire Art - Kurenai
  • Spiritual Wind Art - Miyabi
    TRAP TRAP  
    Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
    Spiritual Wind Art - Miyabi
  • MetaverseLimited
    TRAP TRAP  
    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
    Metaverse
  • Dimensional Barrier
    TRAP TRAP  
    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    Dimensional Barrier
  • Solemn Warning
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
    Solemn Warning
  • Familiar-Possessed - Aussa
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
    Familiar-Possessed - Aussa
  • Familiar-Possessed - Eria
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
    Familiar-Possessed - Eria
  • Familiar-Possessed - Hiita
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
    Familiar-Possessed - Hiita
  • Familiar-Possessed - Wynn
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
    Familiar-Possessed - Wynn
  • Spirit CharmersUltra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.